While this may not sound groundbreaking when current-gen PS5 and Series system games can look like Pixar animations, for a game released 20 years ago, it looks incredibly modern. “Prime Remastered” looks like a late Xbox 360 or early Xbox One game. The overhaul in graphics helps to achieve this vibe and boosts it to new heights. This is a game that keeps you on your toes, and the music and atmosphere give a sense of epic sci-fi energy the series is known for. It was used in the original to help players strafe while keeping track of enemies, but here, it makes hordes easier to navigate and gives each hit a good feeling. The implementation of “Prime”’s lock-on function with the left trigger is beyond satisfying. This new scheme is a massive upgrade from the original controls. Players can choose between the original GameCube scheme, a style reminiscent of Wii’s “Metroid Prime Trilogy,” a combination of the GameCube controls and motion aiming, or a brand new dual-stick setup that is reminiscent of most modern shooters. The controls in general are incredibly solid. The morph ball is easily the most fun of Samus’s toolkit rolling around as a ball brings a childlike fun, especially when momentum, bombs and other upgrades are mixed in. Further upgrades to the suit also exist, such as the wave beam and boost ball. The charge beam, missile launcher, morph ball and grapple beam all have to be regained by exploring the world, with several areas locked off until each tool is acquired. Samus starts her main journey solely equipped with the power beam on her arm cannon. The beginning segment follows a classic game design trope of giving a player tons of tools at their disposal during a tutorial segment and then taking them away to set a goal for the player of getting them back. Prime’s gameplay infuses the play style of an FPS with the series’ usual toolkit and design philosophy. It has been over 20 years since “Prime” was first released, but does it still hold up when put against modern standards? The answer is both yes and no. The result was a first-person shooter: “Metroid Prime”. In 2000, a brand-new Nintendo subsidiary called “Retro Studios” took on the task of adapting the franchise for a new era. The series would receive two more entries before taking an eight year hiatus. This sci-fi, action-adventure game starred skilled hunter Samus Aran, who ventured to the planet “Zebes” to prevent Space Pirates from taking advantage of biological creatures known as “metroids” that could end all life in the galaxy. In 1986, Nintendo released the first “Metroid” game on the Famicom Disk System in Japan. “Metroid Prime” redefined a long-established series and combined its search-action design with new gameplay mechanics to make a “Metroid” fitting for a different gaming landscape and a brand new audience. The original game is considered one of the greatest of all time and was groundbreaking upon its release in 2002. 8, a long-rumored remaster of “Metroid Prime” shadow-dropped onto the Nintendo Switch. The following review is based on an estimated 6 hours of gameplay. Throughout the game, Samus faces many filthy foes as she explores Tallon IV. Parasite Queen, the first boss of “Metroid Prime Remastered”, rears her ugly head at Samus as she prepares for the duo’s shakedown.
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